It should be close to execute range by now. Shield because it reflects all the spits (so you take zero damage!). Rend, Ballista, Dawnbreaker (Smiting preferred) are all legit ultimates. Ideally, there's the word again, you destroy the spider before it stops and a mage add spawns. You going in deaf, dumb, and blind. The order listed here is your preference, but if gold ghost is near the boss, you get that first. Use your good stuff when you actually get good at the arena. Especially since the weapon you want is more than likely not going to drop until you finish this enough times to be good at it. I recommend saving your ultimate for the first CG spawn until you're good enough to unfailingly burn the boss to 70%. Not just because DLC dungeons are tougher, slower, and a bit more mech-heavy, but because I simply can't depend on a pug team to synergize and get through it in less than an hour. Look at the video below, that's my 300 CP resto staff wielding no Inner Light no end-game gear DK being able to finish the boss off. If so, a transcription or screenshot would be appreciated. That's legit hard. Start on the island you first spawned at (the one with the haste sigal). The differences between many DPS sets and Mundas stones are so slight and situational that it's not going to make or break a vMA run. Gay as ***** that you need the dlc to get the most powerful master weapons in the game , thanks zeni? and don't fret too much because it really doesn't matter. Stage 3: At the top level, there are three Crystals to destroy and you must do so while dodging random red circles that spawn on you and skull attacks from the boss. Sorcs are the easiest class to complete vMA with and therefore have the most competitive leaderboard. If the boss is not at low health, you just messed up with your tactics. Kill archer. Not because it is hard. Generally I block the skull attacks if I'm not near a red circle. If you try to burn her too quickly, you will get overrun by adds. The boss had a lot of health after the first gold Ghost explosion and CG death. The breath attack needs to be cleansed, shielded, and healed through quickly. Zerg surf in Cyordiil for a weekend to get these skills. Throw in passive DPS (and proccing weapon enchants) and this strikes me as a skill I'd highly recommend for duel wielders. These are of course stats we are looking for as a tank. You need range. If you are a DK, Templar, or Warden and have the Lich set, you can use a sword and shield as an off bar relying on your native burst heals (Honor the Dead, Dragon Blood, Mushrooms) instead of Healing Ward. Regular Rounds. The Sigils that appear in each arena can bestow special powers, but each round that you survive without using a Sigil will grant you bonus points. Do not be discouraged! Anyone who says otherwise is full of it as well - it's a total lucky crap shoot if you're able to make it, and definitely not something that should be part of any MMO where pings and response times play a factor. Maelstrom Arena is a solo progressive challenge in Elder Scrolls Online. Learn where and when the adds spawn and make intelligent use of the defensive sigil! Not a big deal. Maelstrom Arena is the solo version of DSA, the four player based arena combat. The Healing Sigil should be enough to keep you alive through this provided you do not make a mistake. The Trials will be reset on a weekly basis with specific times for each Megaserver. K, first priority in this fight are the trolls; if they succeed breaking an ice flow, you will lose because you cannot stop the boss from breaking two ice flows. You get it every round. Poison Injection is also fantastic. If you think about it, you'll actually be doing more DPS on boss this way since he'll be damaging himself so it's not a big deal if the boss gets a ghost. Don't forget you have them! Put on a recovery glyph. Or the boss teleports out of your ultimate. ... A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Join. Plus that means double barring a destro (or forgoing Flame altogether), which makes for a more fragile build. You must get in the habit of using these skills before you take damage. Mutagen is a really convenient and efficient spell for this round, consider using it you are having resource issues. I want to save it just in case the boss grabs a gold ghost because that means you have to actually fight the Crematorium Guard as you won't be able to stun it. The lurcher adds hit hard and the range adds are dangerous. Annoying, but manageable. In my belief, the Spider Boss is something of a gatekeeper as I found everything in the arena is more manageable until the final boss. The boss burning rotation standard is as followed: Endless Hail+Light Attack+Caltrops+Light Attack+Poison Injection+Light Attack+Bar Switch+Light Attack+Rend+Light Attack+(Flurry+Light Attack)*5+Reactivate Hurricane and Deadly Cloak+Repeat whole process=Success. Ive never heard that term, are you sure you dont mean min-max? If you're doing a legit trial, it's necessary. You do need DPS. Skills I'd recommend: Reflective Light, Sweeps, Channeled Focus, Harness magicka, Spear Shards (either morph), Elemental Blockade, Elemental Drain, Heal (either Honor the Dead or Healing Ward), Structured Entropy. The little spider add snares you so it has to be killed quickly, but do *not* miss any horvor/webspinners while doing so. If you make a mistake, miss a dodge roll, run into a white ghost, lose track of the boss, etc., you will probably die. Not anymore, go for the caster archetype. The most efficient means of doing is to use Witchmother's Brew / Dubious Camlorn throne drinks and to get some health somewhere else. Fights will be more drawn out, but you're more apt to survive in dangerous situations. Trolls will smash the ice flows and spawn mini-boss Nereids. Anyone can do it. On the third round, you'll get a double sphere spawn. Lot of damage in both pulls so you're probably going to need help from the sigils with both until you gain experience.Don;t get frustrated if you die a lot here, I still find those two pulls not easy. When he teleports a healer and a crematorium guard will spawn and until you learn how to consistently beat this, you will *never* finish. AoE ultimate on both CG and Boss. After throwing a skull, the boss will rise in the air and build up an explosion that will knock you off the top if you are not behind the moving wall, so once he does this you are forced to move and follow the wall. it was fun learning each painful stage over a few months and dying hundreds of times and now it's super fun that i'm good at it and finally got a flawless run. I know the likely hood of somebody responding to this is low but I've scoured damn near every corner of the internet and can't find any answers, HOW DO YOU QUEUE VETERAN MODE, I've done maelstrom arena around 5-6 times, but cannot find out how to enter it on the harder dificulty, and before you tell me to press 'P' key, I am on Xbox, dungeon finder doesnt include vMA, So it's the closest thing to a Dark Souls level in this game. Deal with the add first. Sword and Board ultimate isn't a bad “oh crap” button either. Put down ground AoEs that also kill the melee adds with them. Note: If you do not finish off the boss after two burn phases, and you might not if you're not at max CP and have strong DPs, then things get dicey. WardenAdvice Took me a while to get used to this class. Besides, the amount of time you're stuck in ghost form and for the arena to reset is about the same as if you rode your horse from the wayshrine. So take that as some encouragement, if you can beat the Spider Daedra, you have the build and the skill to get to the final boss. Sometimes you'll forget to damage/attack the archers and mages while you are desperately blocking, shielding, and dodging the multiple melee adds. When the boss channels his necrotic attack, you don;t have to interrupt it (indeed you shouldn't as the boss will damage himself). One of the rare times I'll suggest DPS over versatility: Poison Injection is too strong of a DPS skill to drop for Venom Arrow. Puncturing Sweeps can keep you alive in sticky situations for a while so don't be afraid to be aggressive. The venomcallers that spawn in the corners will turn the arena into a poison mess, kill them quickly. If the spider stops a third time and more adds spawn, you either need to improve your DPS rotation or grab the Power Sigil. Nothing is more important than getting the ghost ghosts if you are going the non-burn route. Melee players are especially vulnerable because the tree hits like a truck and the two fire atros lobbing in homing attacks complicate matters. If your DPS is not on point, or if you have like 300 CPs, then this gets complicated. But it's not the difficulty of these challenges that's killing you. Summoners will walk to the center and try to conjure a Bone Colossus. 6. Faster times net increased point gains. The defensive sigil here is particularly strong. Skills I'd recommend: Actually too many! All these precautions being taken, there still is one danger that is a bug and I'm not sure there is anything you can do about: If the boss stomps after one argonian shielder is dead and before it does the scream attack, it hits you as if it was enraged. Burn it down to half health and then grab every other buff. Thanks for the guide. Burning Embers is a fantastic skill as it's cheap, does very efficient damage, and heals. You then get 3 annoying and dangerous adds. When the totems reappear, go toward the one with the defensive sigil and grab it; that will protect you from the flame atros and the bosses breath attack. Thoes who say you need all gold gear and have to be max level just don’t run the right setups. One is a lightning spit that snares you for 90% (fun times, a plant will spawn under you for sure) and is also a high damage DoT. The pattern then repeats itself with higher damage and a faster wall. Even the DLC dungeons don't challenge you (provided you get in a good group). You will be also be rewarded after each stage of the Arena. You only care about one thing: getting to the top and stage two. You can heal with hurricane and crit surge as you pop a potion and heavy+dark deal to full stamina again. Get gold ghost (You have ground DoTs on summoner, you can leave him to die), Wait until boss teleports. The tactics I used were not meant to get the highest score, rather the path of least resistance so to speak. Sword and Shield gives an extra 5 piece bonus, stronger blocks, less bar switching under pressure. So run it for that challenge. It's totally possible and I was kind of surprised that stuff still died pretty quick. If they are still scary, just grab the heal or shield sigil. This is what you want to do: After this, do nothing but finish off the boss. I like Double Take - speed plus having those 7K unkitable ice bolts miss is very valuable utility. You need to learn the tell for when the boss breaks an island because it is a one-shot if you are even near the island. The best PvP players typically have an "offensive" bar they do damage on and a "back bar" with heals, utility, and buffs to keep things simple so the can react quickly and consistently depending on the situation they are in (PvP typically has attack and defensive phases). Thank you so much for this!! if you don't like it, stop running it and go back to what you do like in the game. Do NOT sprint. The unavoidable spinning blades are much more dangerous than dwemer mobs. Skills I'd recommend for PvPish (I don't use pets): Endless Fury, Liquid Lighting, Critical Surge, Harness Magicka, Force shock (Crushing is going to be convenient for interrupts, but if you're comfortable bashing, go Force Pulse), Elemental Blockade, Healing Ward, Elemental Drain. The best ESO players are not supposed to use them (and get rewarded with a higher score). Nothing is more important than killing webspinners. Just go dps with at least 1 heal, and your golden. It does take good DPS to do, though not strictly necessary. You being a healer gives me hope :D. Thank you for this guide I know that it will help me so much! Once the CG dies, just kill the clannfear and go back at top with hardly any soul churn damage and a slow first wall. This helped me clear it after...a few attempts :-D. Why in the world does Maelstrom Arena need a walkthrough? I used it, took it slow and got my first vMA pass with my DE DK. Also there will be weekly rankings where players have chance of getting gold rewards if they are the top 100 score of their class. Once you get use to the rhythm, it's not a stressful fight and you'll clear it without too much difficulty. If things get hairy at the end, and they probably will until you get used to this, grab the Shield Sigil when he spawns near it. As to why it felt worse, it's simply because of the main problem you will face: it is very resource intensive to heal, tank, and mitigate a lot of incoming damage. Sword and shield works like a charm for Templars and Wardens. Master Weapons are Weapons that were added to Elder Scrolls Online in September 2014 with a Craglorn patch. Sigil of Healing: Grants you a powerful heal over time. Stop wasting your soul gems and repair kits. Most of your attacks are going to be single target (favoring Inferno). The more difficult the content, the more kiting you have to do, the more incoming damage you take, the less and less that other destruction staff is helping you. The following is a list of Maelstrom Weapons and how you obtain them. She does a lot of melee damage - even to max CP players - so this fight is going to seem hard at first. If there is only one, heavy attack it. Once you go back up, the Soul Churn damage is reset and you can easily finish the job and even take you time getting your ultimate back while you do. Especially since it doesn't return magicka on a kill. You can transmute weapons and armor. (I'd grab it after the Boss's first skull attack). I would also say it *felt* like my resource management was worse, but it wasn't. Everything else.Note: You *must* kill the first horvor that spawns after you use a a super-stun anything because there is only one safe zone. Accept Ignore the healer and put DPS on the boss while dodging skull attacks and lich crystals. Wait until CG spawns. So are harness magicka and blade cloak. Afterward, you have a 15 second window to DPS the boss without having to worry about interrupting the spinny mage. Obviously avoid but it's hard not to run into these things when you are focused on something else. You can pull a respectable DPS parse with a backbar nirnhoned restoration staff with spell/weapon damage glyph). Sure, the boss did her AOE while I had to stand in a safe zone once in a while, but my DPS was inefficient and wasted too many resources; I was too concerned with doing a DPS rotation on the boss instead of allowing my DoTs to do the work and keeping an eye out for hovors/webspinners. Keep it simple. Some Overall General Guidelines. You can also obtain unique weapon and jewelry sets in Veteran Maelstrom Arena, similar to Veteran Dragonstar Arena. You can still do this with Hunding's, Nightmother's, etc. You don't need to respec your CP points doing the arena coming from other ESO content. General advice for stamina Players, again with the caveat I'm a magicka player. What people mean to say is that sorcerer has the potential for a little higher score than a dragonknight, which is a very different thing than being “easier.”. Through all this don't forget the webspinners!. I wasn't expecting it, so I must have clicked through and deleted the reward mail with my daily hireling mail. The more experienced players stay right there and continue DPSing the boss, but that's hard. You will get mad, frustrated, and want to quit. They also need to die (although if you've got the boss to low health, consider just burning her even if you are super-snared). Transmutation is the system in place that allows you to change the trait on gear. The defensive sigil is best used when the mini-boss is at 50% to neutralize the archers. You could drop Elemental Drain if you are not adverse to heavy attack spamming. Take out the healer before using the portal. Ignore the healer, it won't kill you, the CG will. You might not always have an ultimate available or a Gold Ghost explosion, but you will always have the choice of these two sigils: the Heal and the Shield. Heavy armor gives you lots of resistances and max health. Don't gold out anything (except your weapon), thinking it will give you that extra edge you need. Although dual wield is stronger DPS and Blade Cloak is really helpful for survival, a player used to and likes the two handed can certainly clear the arena (stun, execute, stam on kills, and Rally heal are all good). This part of the fight is as easy as it gets; do *NOT* be careless as you will get really mad for having died after doing the tough part. When the argonians spawn, immediately deal with them. But it's not necessary to have elite DPS. People say that circle around the daedoth that it will miss a lot with its breath attack.I have not found it makes much of a difference. With just generic gear and the alliance War Blue potions (I am both too lazy to switch my "BiS" gear from character to character and cheap), I missed a flawless run by a stupid plant spawn in Stage 7. If you are intimidated by a Crematorium Guard while having the defesnive sigil by this point, you are not in the correct state of mind. ), I did point them out in the video. If you go Two-Hand route, I'd take Dizzying Swing. Let me repeat that. Skills I'd recommend: Elemental Blockade, Elemental Drain, Winter's Revenge, Deep Fissure, Swarm (either morph), Leeching Vines, Harness Magicka, Heal (Mushroom or Healing Ward), Blue Betty, DPS spammable (Force shock recommended, Birds if you're spiteful like me). It's more important than waiting for your ground DoT on the boss to expire. Grab it, and prioritize killing the Crematorium Guard while avoiding the Lich Crystals. The last wave of this round sees two lurchers where put out a lot of damage. I got on the vMA leaderboard for the first time last week and didn't realize it until I found a gold Maelstrom weapon in my inventory. Also of note, the ogres enrage and do very high melee DPS. If the arena did *not* challenge you under such circumstances, then it would be a poor design. You need stamina this stage. FINAL BOSS This is why you are here, right? ESO Alchemy Guide - Quick Alchemy Guide for Elder Scrolls Online 2020 Watch this video on YouTube This guide is very short and basic, if you’d like to take a look at the skills in the Alchemy Skill Tree in ESO, or maybe find out about poisons, please check out my Extended Alchemy Guide ! There is a pattern to this that you will get that basically involves moving from side to side and keeping the camera on the boss so you know when to dodge (or block) the skulls. Press your Synergy key or button, and the Sigil will be activated, providing you with a powerful, temporary buff. Can be complicated if you do not. Get your Dragonstar arena weapons without much sweat, our professional boosters will complete as many runs as you want 100% handmade. By this point you should have an ultimate, a gold ghost explosion, and the healing & defensive sigils available to you. Sigil of Power: Grants increased weapon power. Use the defense buff instead. Updated 09/18/2018 02:22 PM. One of the big differences between November 2015 and now is that veteran players will have very different builds and capabilities than newer players. Using a gold ghost explosion is highly recommended, although not always available. Make sure you have good incoming HoTs or shield occasionally because there is a fair amount of damage. Double destro for masochists (or experienced vMA players) who absolutely have to squeeze out every drop of DPS. Don't forget the Haste glyph, My favorite trick for magicka characters: you can go all out damage if you use the Lich set as a "back bar" with Lich weapons, ideally sword and shield though Destruction and Restoration Staffs work too. Avoid or dodge out if it if he gets you in it. All of them are strong and useful. Boss: Three centurions that aren't particularly difficult, but the fight does take some getting used to. If you complete the Maelstrom Arena in full (all nine arenas) within 1 hour and 30 minutes, you will be granted additional points. Republished with permission! She's a glass cannon and easily taken down, although you should not ignore it because streak-stun in combination of a ground AOE can kill you. The Wamasu kills players because they can't move away from poison plants or the lightning spheres. Do *not* stand in the water for any length of time unless you enjoy 9k shock damage. You have to kill it because if the CG breathes on you, you now have a fire dot on you that you cannot purge and does not go away until it dies. Don't feel the need to roll a pet sorc! Stop looking at me funny, yes Sword and Shield DPS ftw, Contributions to Fextralife Wikis are licensed under a, (2 items) Increases the damage Volley deals by, (2 items) Your Light and Heavy Attacks deal an additional. This fight is going to be hard until you get used to it, that's just the way it is. If you rely on Witchmother's for regen, it might not be a bad idea to have an extra ring or necklace with a regen glyph to replace your spell damage. Boss: This is a DPS race and if you fall behind you're in trouble. The Dragonstar Arena is a group-based arena in Upper Craglorn.. If you miss more than 1 webspinner/horver, you will lose and there is nothing you can do about it. vMA leaderboard reward mail I got on the vMA leaderboard for the first time last week and didn't realize it until I found a gold Maelstrom weapon in my inventory. You don't need to have "BiS" gear, don't need to be a magicka ranged class, don't need a "meta" build, don't even need max CPs. Two: Noticeable difficulty spike because the last two waves have difficult pulls: A Crematorium Guard + adds and then an Ogrim + NB stunner + DK taloner. As of October 2017, the weapons are part of their own Set which can consist of 1 piece or 2 piece bonuses. The class isn't great with DPS, but it can take a beating even in light armor. The mini bosses also start being a pain. 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